
Welcome to Polychrome and The Terrible World of Oda
Oda is a world of great opportunity. A world where anything is possible. A world where the brave and the bold can make their mark on the world. Oda is a world of great danger, but it is also of great opportunity. Those who are brave enough to confront the dangers of Oda can find great wealth and power.
Learn About Oda
Oda, with its’ twin Omorro, is one of two K-Type worlds trapped in a physio-temporal binary orbit. Most on Oda believe Omorro to be the home of the Gods. There are nine moons in the twin planet system; five orbiting Oda and four orbiting Omorro. The moons are home to the dreaded Moon Devos, whom are believed to be demonic in the lore of most Odaic people.
We're all just water and blood and meat.
Playable Races
Cro-Mag
Adaptable Anthropoid
Cro-Mags have roughly the same cognitive abilities and variance as other humans, but have a slightly different physique, being broader and shorter, with a more pronounced brow.
primaryDurrha
Boreal Behemoth
The Durrha are large, blubbery humanoids, native to the arctic circle of Oda. The Durrha are broad and robust, and are the heaviest of the major races of Oda.
Gnallix
Alchemical Android
The Gnallix are mysterious alchemical constructs, their origins shrouded in mystery.
primaryHmonqi
Monkey Men
Hmonqi are "born" when a monkey eats a purple banana. The Purple Banana has psychedelic effects that magically change monkeys, granting them greater intelligence and self-awareness.
Human
The Measure of All Things
Humans are a comparatively young, and the most numerous, race of intelligent humanoids on Oda.
Orxis
Mongrel Men
The Orxis claim that their species was born in the final days of the Gods' War. In his battle with Herule, Oraxis, God of Rage, was cut in twain above the Blood Peaks. His intestines fell on those great mountains, and was feasted upon by jackals. These jackals were filled with lust and fury, hunting and breeding until the only thing living on the spine of the world were their offspring: the Orxis.
Tulgg
Living Land
Tulgg society focuses on the tribe and its stewardship of the land. Tulgg tribes prefer remote forests, high mountain passes, and other areas remote enough to avoid the taint of city life.
Vosche
Sleeping Seekers
The people of dreams are wanderers. Compelled by an irresistible instinct to migrate, the Vosche who are called, travel en mass to a new location.
They can do some things more gooder.
Character Classes
Agent
Agents represent those adventurers whose expertise was gained through extensive training and education, usually on behalf of a political, cultural or economic faction. On Oda there many factions secretly competing for money, power and influence. Kingdoms, fraternal lodges, commercial cartels and criminal syndicates all train agents with skills intended to further their purposes. Occasionally, these agents go rogue and work according to their own will.
Cleric
As a conduit for divine power, clerics can cast spells and channel the energy of their deity to heal allies, smite enemies, and perform miracles.
Courtsword
A Courtsword is a kind of warrior common throughout Oda, but closely associated with northern Tradelands. The Courtsword trains himself to fight without any conscious thought or effort. They fight purely on their well-honed instincts. The monastic quality of their training produces excellent warriors and instills the values of loyalty, bravery and obedience. Because of these traits, Courtswords are valued as bodyguards to many powerful and influential figures.
Fighter
Fighters are masters of combat, trained in the art of war. They excel in all forms of physical combat, from swordplay to archery.
Philosopher
The Philosopher is a class that is skilled in the art of contemplation and introspection, using their wisdom and understanding to navigate the complexities of the world and gain insight into the nature of reality. They are often found in libraries, universities, and other centers of learning, seeking to understand the world through logic and reason.
Priest
Amidst a campsite's flickering firelight, the adventurers rested, nursing their wounds from a skirmish. The Priest quickly prepared a makeshift stone altar, placing upon it his sacred book of rites. He chanted softly, invoking the Mending Wounds ritual. Each member approached in turn, their wounds sealing as the Priest traced symbols over them.