Cleric
Those who pray
As a conduit for divine power, clerics can cast spells and channel the energy of their deity to heal allies, smite enemies, and perform miracles.
Class Features
Level 1
Spellcasting
You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Divine Domain
Choose one domain related to your deity. Your chosen domain grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity.
Level 2
Channel Divinity
You gain the ability to channel divine energy directly from your deity. You start with Turn Undead and an effect determined by your domain. You can use Channel Divinity twice between rests starting at 6th level, and three times at 18th level.
Level 4
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Level 5
Destroy Undead
When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold. This threshold increases as you level.
Level 10
Divine Intervention
You can call on your deity to intervene on your behalf when your need is great. Roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. At 20th level, your call for intervention succeeds automatically.